搜索资源列表
DataStructs
- 阐述光线跟踪算法的数据结构 -Ray-tracing algorithm on the data structure
Graphics
- 用图像实例演示最新的光线跟踪算法,取得不错效果-Image examples of presentations using the latest Ray-tracing algorithm, and achieved good effects
RaytraceMgr
- 有关光线跟踪的控制管理的内容,有兴趣的可以-On the ray tracing of control and management of content, are interested in can
ZBuffer
- 光线跟踪算法实现,VC2005下编写的MFC程序。本程序实现高光、镜面反射、漫反射和折射效果。-Ray-tracing algorithm, VC2005 prepared MFC procedures. This procedure to achieve high light, specular reflection, diffuse reflection and refraction effects.
Raytrace
- POV-Ray,全名是Persistence of Vision Raytracer,是一个使用光线跟踪绘制三维图像的开放源代码免费软件。运行POV脚本语言。它是基于DKBTrace来开发的, DKBTrace是由 David Kirk Buck和 Aaron A. Collins编写在 Amiga上的. POV-ray早期也受到了Polyray raytracer 作者 Alexander Enzmann 的帮助。很多漂亮的图片就是由POV-ray来制作的-POV-Ray, full nam
RayTrace
- 光线跟踪源代码。里面有很多用于光线跟踪的类及代码的实现。-Ray-tracing the source code. There are so many classes for the ray tracing and the realization of the code.
Raytracing
- 有关光线跟踪的实现,实现了反射,折射,阴影等几个较为简单的效果,附有实验报告-Ray Tracing on the realization of a reflection, refraction, shadows and other effects of a few relatively simple, with the experimental report
RayTraciny
- opengl实现光线跟踪算法,内容包括多光源效果,材料属性对光线跟踪的影响,动态光源。-opengl ray tracing algorithm implementation, including many lighting effects, material property on the effects of ray tracing, dynamic light source.
RayWatch.1.0.Src
- 光线跟踪研究项目。开源,跨平台。实现基本图元和光照处理。-Ray Watch is a cross-platform Ray Tracer written entirely in C++. Currently, the project supports basic primitives and all the finer stuff like reflection, refraction, specularity and soft shadows.
OpenGL.RayTrace
- 本程序按照展示影响光照效果因素的思想进行设计,按照OpenGL中光线跟踪步骤实现,主要做了静态多光源,材料属性对光照效果的影响,动态光源三个方面展示的工作。-This procedure results in accordance with the display light of factors influence the design of the idea, according to Ray-tracing the steps of OpenGL to achieve, mainly to
A.12
- 简单的光线跟踪器 比较简易的光线追踪器 可作为图形学的课程设计-Simple light tracker
25811203raytracedemo
- 和辐射度算法媲美的另一算法:光线跟踪算法,VC下执行。-And radiation algorithm comparable to the other algorithms: ray tracing algorithm, VC under.
traceq
- 本代码是基于openGL,仅供参考,实现的功能是光线跟踪!-The code is based on openGL, only to realize the function of the ray tracing!
RayTrace
- 光线跟踪算法的实现。支持平面、三角、立方体、球、二次曲面等实体,进行发射、透射、镜面高光等处理。-Ray-tracing algorithm. Support plane, triangle, cube, ball, and other entities conicoid, launch, transmission, processing, such as specular.
RayTracing
- 采用层次包围盒、八叉树加速的光线跟踪算法-ray tracing using level boundary box and eight branch tree algorithm
guang
- 用 opengl 实现的光线跟踪的算法,内部有场景,可选择跟踪深度等-Opengl achieved using ray tracing algorithms, there are scenes such as the option to track the depth of
A_Mathematical_Introduction_with_OpenGL
- 详细介绍了数学在3D图形编程中的应用,包括了很多有用的源码段,以及一些关于光线跟踪的内容。-This book is an introduction to 3-D computer graphics with particular emphasis on fundamentals and the mathematics underlying computer graphics. It includes descr iptions of how to use the cross-platformO
ray-tracing
- 光线跟踪,景物环境为四周镜面,魔方,圆锥,木球等-ray tracing
VModel-Samples
- opengl光线跟踪,很实用。 opengl光线跟踪,很实用。-opengl ray tracing, very practical. opengl ray tracing, very practical.
raytracer-sample
- 基于KDTree的CPU光线跟踪例程,可以直接编译运行-KDTree of CPU-based ray-tracing routines can be directly compiled to run